Adrik Volundr

A tall strong human with dark brown hair and black eyes. He carries a battleaxe and shield with ease.


Adrik Volundr

Male Movran Tundra Human
Chaotic Good
4th level Inquisitor

Abilities: Strength: 14/16 (2/3) Dexterity: 14 (+2) Constitution: 12 (+1) Intelligence: 14 (+2) Wisdom: 16 (+3) Charisma: 14 (+2) Skills: Acrobatics: +0 Appraise: +2 Bluff: +6 Climb: +5 Diplomacy: +8 Disable Device: +0 Disguise: +2 Escape Artist: +0 Fly: +0 Handle Animal: +2 Heal: +7 Intimidate: +8 Knowledge (arcana): +8 Knowledge (dungeoneering): +8 Knowledge (geography): +4 Knowledge (nature): +8 Knowledge (planes): +8 Knowledge (religion): +8 Linguistics: +3 Perception: +8 Profession (Hunter): +9 Ride: +0 Sense Motive: +9 Sleight of Hand: +0 Spellcraft: +9 Stealth: +5 Survival: +12 Swim: +5 Use Magic Device: +2 Hit Points: 31 HP Initiative: +11 Attack Bonus: +3 (melee: +6) (ranged: +5) Saves: Fortitude Save: +5 Reflex Save: +3 Will Save: +7 Armor Class: 23 (touch: 13) (flat-footed: 21) CMB: +6 CMD: 19 (flat-footed: 17)

Feats & Traits: Armor Proficiency (Light), Armor Proficiency (Medium), Diehard, Endurance, Improved Initiative, Precise Strike, Shield Proficiency, Simple Weapon Proficiency – All, Toughness +4, Natural-Born Leader, Reactionary

Special Abilities: Judgement of Sacred Healing 2 (Su), Judgement of Sacred Protection 1 (Su), Judgement of Sacred Resiliency 1: Magic (Su), Judgement of Sacred Purity +1 (Su), Judgement of Sacred Resistance 4 (Fire) (Su), Monster Lore +3 (Ex), Judgement of Sacred Destruction +2 (Su), Judgement of Sacred Justice +1 (Su), Judgement of Sacred Piercing +2 (Su), Judgement of Sacred Smiting (Magic) (Su), Detect Alignment (At will) (Sp), Cunning, Earplugs, Earplugs, Fire Bolt (1d62) (6/day) (Sp), Inquisitor Domain (Fire), Judgement (2/day) (Su), Solo Tactics (Ex), Teamwork Feat (change 3/day), Track +2

Light Shield Bash (2, 1d33 damage, crit x2) Battleaxe (6, 1d83 damage, crit x3) Dagger (6, 1d43 damage, crit 19-20/x2) Hrandethnur (3, 2d65 damage, crit 19-20/x2) Drakebane Shortbow (6, 1d61 damage, crit x3)

Magic Items: +2 Light steel shield, Belt of giant strength +2, Drakebane Shortbow, Elven chain +1, Hrandethnur, Oil of flame arrow (x2), Potion of cure light wounds, Potion of jump, Potion of restoration, lesser, Ring of protection +1, Scroll of Cause Fear (CL 5), Scroll of Cure Light Wounds (CL 5), Scroll of Dancing Lights (CL 5), Scroll of Invisibility (CL 5), Scroll of Shield (CL 5), Wand of Magic Weapon

Other Gear: Backpack, masterwork (empty), Battleaxe, Bedroll, Blanket, winter, Climber’s kit, Dagger, Earplugs, Earplugs, Fishhook, Flint and steel, Holy symbol, wooden (Vatun), Inkpen, Sewing needle, Tindertwig (x6), Torch (x5), Waterskin

Spells: Alarm (1), Bless (1), Bloodhound (2), Brand (0), Cure Light Wounds (1), Detect Magic (0), Disrupt Undead (0), Invisibility (2), Light (0), Read Magic (0), Shield of Faith (1), Sift (0)


Adrik’s life was a hard one from the moment he was born. Adrik’s tribe chose to live not far from enemy tribes of orcs and goblinoids in the hills and mountains along the northern border with the Howling Vale. It soon became known to the young Adrik that his people chose this hard fate for a reason: they sought to carry out their beliefs to the fullest; cull the weak and grow the stronger for it.
And so Adrik’s tribe was never large, for each child born, a warrior died in battle. Over time, Adrik’s devotion to his tribe’s harsh creed came to be admired even by the tribal elders. His strength manifested in focused wrath directed at his foes in battle. Whether it was landing a killing blow or blocking a sword thrust at just the right moment, Adrik seemed blessed. At times, Adrik’s enemies had what appeared to be storm clouds surround them, but his comrades dismissed such visions as their bloodlust coming to a boil and addling their wits. As a result of his deeds in battle, great things were spoken of when Adrik’s future was brought up by the tribe elders.
One of the elders, a learned skald named Gudrun (he of “secret lore”), took the young Adrik under his wing and educated him on matters of the wilds as well as knowledge of the outside world, especially knowledge of foes known and unknown. He spoke most often of the North God, Vatun, but usually in parables to prove a point, as open worship of any god was frowned upon by the barbarians of the tundra. To be a leader, Gudrun stated, Adrik must learn about other peoples and their beliefs. Adrik took these lessons in stride, knowing that he was being groomed to be a leader of his tribe, perhaps even its chieftain.
But such was not to be for Adrik, at least not with the tribe of his birth. One night, multiple tribes of orcs, weary of the stubbornness of this human barbarian tribe in their midst, formed a rare alliance and struck in force with all of their combined might. Outnumbered ten to one, Adrik’s tribe put up a desperate resistance, but its fate was sealed when their one remaining escape route was cut off.
As the orcish encirclement closed inevitably shut, Gudrun pulled Adrik aside and ordered him to leave the tribe. Before Adrik could protest, Gudrun showed Adrik what could only be a holy symbol of Vatun. Gudrun said, “Adrik, you are now the herald of the North God in these lands. If you ever loved this tribe seek the chosen of Vatun and return to wreak vengeance upon the orcs and form a new tribe to replace the old.” Adrik protested angrily, but Gudrun responded with words foreign to Adrik and when he was done, Adrik was now the rough image of an orc! Gudrun swung at Adrik with his battleaxe and screamed for help, at the same time whispering hoarsely, “Run now or you will die by your own peoples’ hands! Live to avenge us!” Left with no choice and shocked by the “evil magic” forced on him, Adrik left his people to their fate. As he made his escape, Adrik vowed to carry out the last request of Gudrun. But even steeped as he was in the wisdom of his beloved teacher, Adrik knew he could not do so alone. He would need allies. And so Adrik struck off to the west towards Shimmerhold, hardening his heart to the screams of battle and death behind him.
As he trudged through the windswept wastes of the tundra, he recalled Gudrun’s words from a long ago story: “Those of old that knew not what to do sought signs and portents.” Adrik now appreciated these words for more than just a parable. He would have to put trust in such things to show him the way to the chosen of Vatun.

Adrik Volundr

Tarmolith Huxrie8 Kalanar